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Related game systems
Necromunda overview
Necromunda is Games Workshop's underhive gang skirmish game, set in the same setting as 40K but at street-fight scale. Players run 6–12 ganger warbands from the great Clan Houses (Escher, Goliath, Orlock, Van Saar, Delaque, Cawdor), Enforcers, Ash Wastes Nomads or Outcasts.
Buying advice for second-hand collectors
Necromunda gangs are small, so completeness matters: missing weapon sprues or specialist single-models can break a gang's playability. House cards and gang tactics cards are sometimes sold separately — confirm what's included. Forge World resin (older characters, vehicles) needs careful inspection.
Collecting & army-building advice
One gang = one box plus a few singles for specialists. Veterans paint each ganger as a unique character rather than batch-painting. Terrain (Zone Mortalis, Sector Mechanicus, Ash Wastes) is half the experience — second-hand terrain bundles are extremely cost-effective.
Popular units & kits
- House Escher and Goliath gang boxes
- House Orlock and Van Saar gang boxes
- House Delaque and Cawdor gang boxes
- Palanite Enforcers
- Ash Wastes Nomads
- Zone Mortalis and Sector Mechanicus terrain
Frequently asked questions
- Do I need terrain to play Necromunda?
- Yes — Necromunda is built around dense 3D terrain. Zone Mortalis tiles, scratch-built bulkheads, or Sector Mechanicus all work. Many players buy terrain second-hand to keep costs down.
- Can I use 40K models in Necromunda?
- Some — Genestealer Cult and Ork models proxy well as Outcasts or specific gang archetypes. Official House gangs use bespoke kits not found in 40K.
- Are old metal Necromunda gangers (1995) still playable?
- Yes, with current House lists you can run vintage Escher and Goliath metals. Bring your own profile sheet for unique weapon loadouts.